Colony Player
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Bonus of the governement

5 posters

Go down

Bonus of the governement Empty Bonus of the governement

Post  sangerseam Mon Aug 24, 2009 9:26 am

which are the no-claims bonus of the government ?

I know that communist recolt ressources when he kill units
But for the else ?
sangerseam
sangerseam

Posts : 14
Points : 53902
Join date : 2009-08-15
Age : 31
Location : Belgium

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  Bullseye Mon Aug 24, 2009 9:28 am

capitalist get's more money over time
facist builds unit's and buildings faster
Bullseye
Bullseye

Posts : 139
Points : 54032
Join date : 2009-08-16

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  sangerseam Mon Aug 24, 2009 10:36 am

nothing else ?
sangerseam
sangerseam

Posts : 14
Points : 53902
Join date : 2009-08-15
Age : 31
Location : Belgium

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  Bullseye Mon Aug 24, 2009 11:32 am

not that I know
Bullseye
Bullseye

Posts : 139
Points : 54032
Join date : 2009-08-16

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  Kyouki Mon Aug 24, 2009 12:11 pm

The exact income for each class is different too, but doesn't make much of a difference. ie: fascists get more energy than communists.
Kyouki
Kyouki

Posts : 14
Points : 53834
Join date : 2009-08-21
Age : 32
Location : New York

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  G4vin Sun Sep 20, 2009 4:31 pm

Cool forum btw. So I got bored and did some Testing:

This is what each building gives as you can see the armoury is the best for manpower however the armoury is only better than tier 1 power stations and banks, tier 2 banks and power stations produce more.

Bank
3 money over 5 secs
4 money over 3 secs

Armoury
9 resource over 10 secs

Hospital
3 manpower over 5 secs

Power
3 power over 5 secs
4 power over 3 secs

Outpost
1 manpower over 3 secs

Forge
2 power over 5 secs


Colony says this itself on Campaign mode for each team
Capitalists get resources 20% faster
Fascists build structures and units faster
Communists high manpower income but less energy, money gained from killing enemy


Then I ran some tests.

Now there's two ways you can get resources:

1/ Generated resources (given from you building something like an armoury)
2/ Non-generated resources (given even if you have no buildings)

This first test involves not building anything for exactly one minute and the resource gain for each team.

Resources at start 50 money, 50 manpower, 50 power

----------------------------Mon Man Pow
Capitalists after 1 minute 110 86 74
Fascists after 1 minute 98 74 98
Communists after 1 minute 98 98 74


----------------------------Mon Man Pow
Capitalists Profit (per min) 60 36 24
Fascists Profit (per min) 48 24 48
Communists Profit (per min) 48 48 24

Capitalists = Extra 12 Money per min, 24 less power
Fascists = Extra 24 power per min, 24 less manpower
Communists = extra 12 manpower per min, 24 less power


Then I wanted to test if the resource gain for each team stacked with say an armoury producing resources (generated resources). I found that it only stacked when using Capitalists and proved that Capitalists gain 17% (~20%) more resources from an armoury that produced resources for one minute. Hope this helps just incase anyone was wondering the exact resource stats. In conclusion I believe Capitalists to be the best team due to the massive ~20% extra stackable on all resources being generated by all buildings bonus. The Fascists and Communists have no major advantages to match this godly bonus since their bonuses only apply to non-generated resources.

(MONEY)
Capitalists Resource Start 50
Capitalists Resource after 1 min (1 Money armoury) 173
Gain in 1 minute 123
Gain normally 60
Armoury Profit per min 63
Theoretical (gain without stacking) 54
%gain 17

(POWER)
Capitalists Resource Start 37
Capitalists Resource after 1 min (1 Power armoury) 124
Gain in 1 minute 87
Gain normally 24
Armoury Profit per min 63
Theoretical gain 54
%gain 17

(MONEY)
Fascists Resource Start 14
Fascists Resource after 1 min (1 Money armoury) 116
Gain in 1 minute 93
Gain normally 48
Armoury Profit per min 54
Theoretical gain 54
%gain 0%

(POWER)
Fascists Resource Start 45
Fascists Resource after 1 min (1 Power armoury) 147
Gain in 1 minute 102
Gain normally 48
Armoury Profit per min 54
Theoretical gain 54
%gain 0%

G4vin

Posts : 2
Points : 53522
Join date : 2009-09-20

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  Capitalist Mon Sep 21, 2009 4:49 pm

Very nice guide G4vin. I think you should make a thread on this.

Capitalist

Posts : 33
Points : 53883
Join date : 2009-08-18
Location : Grammar Nazi Headquarter.

Back to top Go down

Bonus of the governement Empty Re: Bonus of the governement

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum