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roman technique

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roman technique Empty roman technique

Post  bobman3 Mon Aug 17, 2009 4:35 am

it works almost everytime for me, the opposing team is just not readey when you attack

roman technique Roman

1. make a bank
2. make a forge
(2,5) let the forge make energy
3.make a generator
4.make another generator
5 when you got like 80-90 money demolish your bank and max one of your generators
6 make another generator
7 auto make roman's,when ur army is big enough go and own them
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Post  Bullseye Mon Aug 17, 2009 4:44 am

Romans do suck against hoovers
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roman technique Empty hoovers vs romans

Post  bobman Mon Aug 17, 2009 6:17 am

yeh they suck against hoovers so u need 1.to be faster then the opposing team /2. a good mate that owns the tanks but your army owns the base in like 2 shots

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roman technique Empty Re: roman technique

Post  Admin Mon Aug 17, 2009 6:50 am

Its very good if you throw 4 or 5 gladiators in there, they can take a few tanks out if needed with some help from romans
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Post  LtMark Mon Aug 17, 2009 7:14 am

yes but it still is gonna be awfully hard to pull off as you as you have a very good tank partner then you should be fine though and idk by the time you make all 3 generators the other team will already have hovers >.< as i am able to make hovers hell a fast with fascist and i build armory armory generator then outpost with both generators on cash im making 18 cash every 5 seconds and then yeah my pop and energy will be going up ill be able to make 5 hover ships pretty much at the start and you will just be letting out romans.? am i missing something?

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Post  Admin Mon Aug 17, 2009 7:16 am

If here were a facist, he'd get romans first since the enemy needs to upgrade to arsenal first, forge can spit out romans.
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roman technique Empty better ronan technique

Post  bobman3 Tue Aug 18, 2009 4:14 am

1.first build forge
2.do salvage for more energy
3.make an generator
at 80 energy start producing an army
and attack when u have nothing
almost everythime u are to fast
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roman technique Empty another roman technique

Post  bobman3 Tue Aug 18, 2009 5:02 am

1.make an generator
2. make an forge
3. you should have ( capitalist ) like 60-80 energy now make some ronan's
4. own the base
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roman technique Empty Re: roman technique

Post  Admin Tue Aug 18, 2009 7:29 am

Its a better rush technique, most jsut build a bunch of snipers or marines, romans are a bit stronger then both, its simply a really nice rush technique.
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Post  GrassTrumpet Tue Aug 18, 2009 7:32 am

I am so confused, I have no idea what the hell you guys are saying.

Please excuse me... X_x

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roman technique Empty Re: roman technique

Post  Admin Tue Aug 18, 2009 7:39 am

Fascist - The class in the game that makes units reallly fast!!!
Rush Technique - USed in the beggining of the game to throw a huge army of weaker units to attack the base as early in the game as possible.
Energy- A resource
Capitalists - A class that gets money faster then any other class
Generator- A unit that makes energy
Forge - A unit that spits out a certain type of units, mostly air
Salvage - The act a forge does to gain energy
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Post  Bullseye Tue Aug 18, 2009 7:46 am

outpost - The brown building that produces ground units (with ecception for the Black Queen (The big flying black monster Very Happy)

Armoury - Can produce any resource (Money - to make buildings and units, recruits - mainly used with the ourpost, Energy - mainly used fwith the Forge

Capitalist, facist and communist, the difference is that capitalist produces alot of money, communist produces alot of recruits and facist produces alot of energy + Produces fast

This is why many people prefer to be facist

Hospital - can produce medics to heal and can produce recruits

Upgrade - Outpost, Forge, bank and generator can be upgraded you will see a button with a building drawn on it press it to upgrade the building (this will requir an amount of resources)

The bank and the generator will outomaticly start producing resources to upgrade them first press the red X and then you will see a button with the upgraded building on

fo rboth bank and generator upgrading costs 50 money resources
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Post  Admin Tue Aug 18, 2009 7:48 am

Communists get resources for each kill too.
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Post  Bullseye Tue Aug 18, 2009 7:49 am

capitals get's money for killing units (i think)
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Post  Admin Tue Aug 18, 2009 7:50 am

Maybe... Should test it outone day, ill get mark to do that xD
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Post  Kyouki Fri Aug 21, 2009 5:17 am

Capitalists get 20% more income. That's it.

Communists get resources for killing.
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Post  Bullseye Fri Aug 21, 2009 5:30 am

That's why facist is the best xD
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Post  Admin Fri Aug 21, 2009 9:04 am

Bullseye wrote:That's why facist is the best xD
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Post  mySprite Fri Aug 21, 2009 12:58 pm

communist just gets money and the purpel thing (i forgot the name :/ )from killing

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Post  Kyouki Fri Aug 21, 2009 6:45 pm

Which may sound ideal for rushing and not so ideal for long drawn out games where both teams just sit on a huge army at their base. But fascist has the faster build speed. So you can rush faster. I dunno fascist just seems like the best choice to me. At least in most 2v2 games.

1v1 capitalist wouldn't be a horrible choice. If you know what to build and when to build it.
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